Go to the Hunter Guild in Hugel (which is situated north of the airship gangway). Talk with the guildmaster, Sherin, and apply to become a hunter.
Sherin tells you that candidates are required to pass three tests before they can become a hunter.
The first test is a personality assessment. The following are the answers to the test:
- Wander around alone and search for a place.
- Walk with a friend.
- Hunt at a nearby field.
- Go back to town.
- Would it be possible to get a heal, please?
- Open a chat room and wait.
- Tell the person about a good place to hunt.
- Guide them to their destination.
- Watch, then attack when asked for help.
- Try to find the owner.
Talk with the Guild Receptionist, ‘Demon Hunter’, on the left, who
tells you that the second test consists of gathering items to make
arrows. Gather the items he requests, then talk with him again.
---1st Set---
5 Wolf Claw
5 Trunk
3 White Herb
---2nd Set---
9 Worm Peeling
9 Shell
9 Yellow Herb
---3rd Set---
3 Dokebi Horn
3 Piece of Egg Shell
10 Fluffy
---4th Set--
3 Venom Canine
5 Red Herb
3 Animal Skin
---5th Set---
3 Bill of Birds
5 Skel Bone
3 Green Herb
--6th Set--
3 Tooth of Bat
1 Sticky Mucus
1 Bear Footskin
--7th Set--
2 Porcupines Quill
1 Yoyo Tail
1 Acorn
Talk with Sherin again, who instructs you to meet a guild member in Payon to take the final test.
Tip: Bring enough healing items to recover all your hp once for the final test.
Go to the building in Payon
situated to the east of the central castle (payon 185, 233). Enter the
first room on your right, then talk with the guild member and ask to
take the final test.
The guild member will give you 200 Silver Arrows and transfer you to a waiting room. Walk forward and the examiner will explain the test to you.
The test area is a maze populated with Poring, Zombies, Acher Skeleton and Mummies and scattered with puddles of water. You are required to complete three objectives in order within 3 minutes to pass the test:
- Kill any 4 of the monsters labelled ‘Job Change Monster’.
- Open the exit by activating a switch.
- Exit the maze.
All of the monsters will die once the required number of target monsters have been killed.
The six target monsters are comprised of:
- 1 Poring, located in the north.
- 3 Zombies, located in the east, west, and center.
- 1 Archer Skeleton, located in the east.
- 1 Mummy, located in the south-west.
The switch is located at the center of the maze, and can be activated by clicking it. The exit is located in the north.
Tip: You can activate the switch from a distance; you don't need to stand next to it.
You will fail the test if any of the following happens:
- You kill any monster labelled anything other than ‘Job Change Monster’.
- You walk in any of the puddles of water.
- You fail to complete the objectives within the allocated time.
- You are killed.
When you are ready to begin the test, enter the receptionist's chat room and wait until you are transferred to the test area.
You are awarded a Necklace of Wisdom as proof of passing the final test.
Return to the Hunter Guild. Give the Necklace of Wisdom to Sherin and she will make you a hunter.
Tip: Before leaving Hugel, go south and kill enough monsters to learn Falcon Mastery, then rent a falcon from the Falcon Breeder on the second floor of the Hunter Guild.